WWII: The Axis Wars
Like the Gods who spawned them, Scions are creatures born of divine legend whose deeds shape the World around them. Their actions defy the physical laws that bind ordinary mortals, and as they grow in power, their mythic weight distorts the very fabric of reality, causing waves of improbability that spawn wonders—and freakish disasters—wherever they go. Tumult and conflict surround them as the forces of Fate act against their power, until the physical realm can no longer contain them.
The Legend trait measures a Scion’s power, reflecting the favor of her divine parent and the glory of her epic deeds. As a Scion’s Legend grows, she gains access to greater Epic Attributes, Knacks and Boons, as well as the ability to perform fantastic stunts worthy of her name. But a Scion’s legend is a two-edged sword. As her energies increase, the forces of Fate act against her in corresponding strength, creating a vortex of conflicting influences that warp the laws of probability in increasingly fantastical ways.
Legend is rated from 1 to 12. Scions of Legend 1 through Legend 4 are considered heroes—an ethics-neutral term here meant to separate Scions from mere mortals. Scions of Legend 5 through Legend 8 are considered true demigods. Characters of Legend 9 through Legend 12 are themselves gods. A Scion’s Legend rating generates a pool of Legend points equal to the character’s Legend dots squared.
As well as acting as a measure of a Scion’s power, Legend can be used during play in a number of different ways:
Legendary deeds: A character’s Legend allows her to regularly perform amazing deeds that defy the laws of physics or probability. Once per story per dot the Scion has of Legend, the player may add a number of bonus successes equal to the character’s Legend rating to any action. (A Scion with Legend 4 could add four bonus successes to any four actions during the course of a single story.) The player must spend one Legend point to access these bonus successes.
Rerolling an action: The player may spend one Legend point to reroll a failed action, even if the action resulted in a botch. This ability is most cost effective when used to reroll exceptionally difficult actions or stunts. Only one reroll may be attempted per failed action.
Defensive do-over: By spending one Legend point, the player of an attacked character may retroactively increase his character’s DV against a successful attack by an amount equal to his (Athletics ÷ 2). The player can do so only after the attacker’s player makes his attack roll.
Using powerful Boons: Some Boons are so potent that they must be activated by spending points from a Scion’s Legend pool.
Performing a Stunt: Characters recover one or more Legend points when they perform larger-than-life deeds. As a rule of thumb, if the character performs an epic deed that sounds like something out of a classical legend or heroic saga, then it’s worth one or more Legend points. Typically, stunts offer Legend points equal to their dice bonuses.
Setting a virtuous example: Characters recover one Legend point when they perform a significant action in a way that is dictated by one of their Virtues. If a character possesses one or more Virtues that do not correspond to her God’s pantheon, the Storyteller may declare that those Virtues do not restore the character’s Legend points.
Beginning of a new story: Characters begin each new story with their full pool of Legend points.